Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

RenderTexture.Create

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function Create(): bool;
public bool Create();

Description

Actually creates the RenderTexture.

RenderTexture constructor does not actually create the hardware texture; by default the texture is created the first time it is set active. Calling Create lets you create it up front. Create does nothing if the texture is already created.

See Also: Release, IsCreated functions.

var rt: RenderTexture;

function Start () { rt = new RenderTexture(256, 256, 16, RenderTextureFormat.ARGB32); rt.Create(); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public RenderTexture rt; void Start() { rt = new RenderTexture(256, 256, 16, RenderTextureFormat.ARGB32); rt.Create(); } }