Returns the euler angle representation of the rotation.
A rotation that rotates euler.z degrees around the z axis, euler.x degrees around the x axis, and euler.y degrees around the y axis (in that order).
// Create a rotation var rotation = Quaternion.identity; // Assign a rotation 30 degrees around the y axis rotation.eulerAngles = Vector3(0, 30, 0); // print the rotation around the y-axis print(rotation.eulerAngles.y);
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Quaternion rotation = Quaternion.identity; void Example() { rotation.eulerAngles = new Vector3(0, 30, 0); print(rotation.eulerAngles.y); } }