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CloseCreates a new material.
Note that although this function lets you create a new physic material from a script, it is generally easier to create and assign the material from the editor.
var coll: Collider;
function Start() { coll = GetComponent.<Collider>(); var material = new PhysicMaterial(); material.dynamicFriction = 1; coll.material = material; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Collider coll; void Start() { coll = GetComponent<Collider>(); PhysicMaterial material = new PhysicMaterial(); material.dynamicFriction = 1; coll.material = material; } }
Creates a new material named name
.