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NetworkServer.SendBytesToPlayer

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public static function SendBytesToPlayer(player: GameObject, buffer: byte[], numBytes: int, channelId: int): void;
public static void SendBytesToPlayer(GameObject player, byte[] buffer, int numBytes, int channelId);

Parameters

player The player to send he bytes to.
buffer Array of bytes to send.
numBytes Size of array.
channelId UNET channel id to send bytes on.

Description

This sends an array of bytes to a specific player.

This bypasses the usual serialization and message structures, allowing raw bytes to be send to a player. The contents will be processed as a message on the client of the player, so it must be strutcured properly.