player | The player to send he bytes to. |
buffer | Array of bytes to send. |
numBytes | Size of array. |
channelId | UNET channel id to send bytes on. |
This sends an array of bytes to a specific player.
This bypasses the usual serialization and message structures, allowing raw bytes to be send to a player. The contents will be processed as a message on the client of the player, so it must be strutcured properly.