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CloseserverPort | Listen port number. |
bool True is listen succeeded.
Start the server on the given port number. Note that if a UMatch has been created, this will list using the relay server in the UMatch.
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using UnityEngine; using UnityEngine.Networking;
public class Manager : MonoBehaviour {
bool isAtStartup = true; NetworkServer myServer; void Update () { if (Input.GetKeyDown(KeyCode.S) && isAtStartup) { myServer = NetworkServer.Instance; myServer.Listen(4444); myServer.RegisterHandler(MsgType.SYSTEM_READY, OnPlayerReadyMessage); isAtStartup = false; } }
public void OnPlayerReadyMessage(NetworkConnection conn, NetworkReader reader) { // TODO: create player and call PlayerIsReady() } }