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NetworkServer.Listen

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public static function Listen(serverPort: int): bool;
public static bool Listen(int serverPort);

Parameters

serverPort Listen port number.

Returns

bool True is listen succeeded.

Description

Start the server on the given port number. Note that if a UMatch has been created, this will list using the relay server in the UMatch.

no example available in JavaScript
using UnityEngine;
using UnityEngine.Networking;

public class Manager : MonoBehaviour {

bool isAtStartup = true; NetworkServer myServer; void Update () { if (Input.GetKeyDown(KeyCode.S) && isAtStartup) { myServer = NetworkServer.Instance; myServer.Listen(4444); myServer.RegisterHandler(MsgType.SYSTEM_READY, OnPlayerReadyMessage); isAtStartup = false; } }

public void OnPlayerReadyMessage(NetworkConnection conn, NetworkReader reader) { // TODO: create player and call PlayerIsReady() } }