Legacy Documentation: Version 5.1
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NetworkServer.DisconnectAll

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public static function DisconnectAll(): void;
public static void DisconnectAll();

Description

Disconnect all currently connected clients.

This can only be called on the server. Clients will receive the SYSTEM_DISCONNECT message.

no example available in JavaScript
using UnityEngine;
using UnityEngine.Networking;

public class Example : MonoBehaviour {

enum GameState { kInit, kStart } GameState state;

public void Update() { if (state != GameState.kInit) { if (Input.GetKey(KeyCode.Escape)) { Debug.Log("Disconnecting all!"); NetworkServer.Instance.DisconnectAll(); Application.LoadLevel("empty"); state = GameState.kStart; } } } }