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NetworkLobbyManager.CheckReadyToBegin

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public function CheckReadyToBegin(): void;
public void CheckReadyToBegin();

Description

CheckReadyToBegin checks all of the players in the lobby to see if their readyToBegin flag is set.

If all of the players are ready, then the server switches from the LobbyScene to the PlayScene - essentially starting the game. This is called automatically in response to NetworkLobbyPlayer.SendReadyToBeginMessage().