writer | A writer object containing data to send. |
channelId | The transport channel to send on. |
bool True if the data was sent.
This sends the contents of a NetworkWriter object on the connection.
The example below constructs a writer and sends it on a connection.
no example available in JavaScript
using UnityEngine.Networking
public bool Send(short msgType, MessageBase msg, NetworkConnection conn) { NetworkWriter writer = new NetworkWriter() writer.StartMessage(msgType); msg.Serialize(writer); writer.FinishMessage(); conn.SendWriter(writer, Channels.DefaultReliable); }