Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MsgType.AddPlayer

Switch to Manual
public static var AddPlayer: short;

Description

Internal UNET message for adding player objects to client instances.

This is sent to the server when a client calls NetworkClient.AddPlayer(). The server should have a handler for this message type to add the player object to the game and notify the client with NetworkServer.AddPlayer().