Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkMatch.CreateMatch

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function CreateMatch(matchName: string, matchSize: uint, matchAdvertise: bool, matchPassword: string, callback: ResponseDelegate<CreateMatchResponse>): Coroutine;
public Coroutine CreateMatch(string matchName, uint matchSize, bool matchAdvertise, string matchPassword, ResponseDelegate<CreateMatchResponse> callback);
public function CreateMatch(req: Networking.Match.CreateMatchRequest, callback: ResponseDelegate<CreateMatchResponse>): Coroutine;
public Coroutine CreateMatch(Networking.Match.CreateMatchRequest req, ResponseDelegate<CreateMatchResponse> callback);

Parameters

req A CreateMatchRequest describing the match to create.
callback A callback delegate that takes a CreateMatchResponse that indicates the return of the request after coroutine processing.
matchName Name of match to create.
matchSize Maximum number of users in the match.
matchAdvertise Flag to advertise this match in searches.
matchPassword Password required to enter the match.

Returns

Coroutine A coroutine for managing the async operation. if using the callback, this can be ignored.

Description

A match accessor to create a new match hosted on this client.

This is asynchronous, the callback function will be invoked when the operation completes.