Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

JoinMatchRequest.privateAddress

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var privateAddress: string;
public string privateAddress;

Description

The (optional) private network address for the client making the request. This is the local network available private address another client on the same network could use to connect directly to the client making the request and may be used to better connect multiple clients. If it is not supplied the networking layer will still be completely functional.