Legacy Documentation: Version 5.1
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Network.OnPlayerConnected(NetworkPlayer)

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Description

Called on the server whenever a new player has successfully connected.

	private var playerCount: int = 0;
	function OnPlayerConnected(player: NetworkPlayer) {
		Debug.Log("Player " + playerCount++ + 
			      " connected from " + player.ipAddress + 
	              ":" + player.port);
		// Populate a data structure with player information ...
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private int playerCount = 0; void OnPlayerConnected(NetworkPlayer player) { Debug.Log("Player " + playerCount++ + " connected from " + player.ipAddress + ":" + player.port); } }