OnTriggerExit is called when the Collider other
has stopped touching the trigger.
This message is sent to the trigger and the collider that touches the trigger. Notes: Trigger events are only sent if one of the colliders also has a rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
// Destroy everything that leaves the trigger
function OnTriggerExit (other : Collider) { Destroy(other.gameObject); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnTriggerExit(Collider other) { Destroy(other.gameObject); } }
OnTriggerExit can be a co-routine, simply use the yield statement in the function.