Called when the mouse enters the GUIElement or Collider.
The corresponding OnMouseOver function is called while the mouse stays over the object and OnMouseExit is called when it moves away.
// Change the mesh color in response to mouse actions. var rend: Renderer;
function Start() { rend = GetComponent.<Renderer>(); }
// The mesh goes red when the mouse is over it... function OnMouseEnter () { rend.material.color = Color.red; }
// ...the red fades out to cyan as the mouse is held over... function OnMouseOver () { rend.material.color -= Color(0.1, 0, 0) * Time.deltaTime; }
// ...and the mesh finally turns white when the mouse moves away. function OnMouseExit () { rend.material.color = Color.white; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void OnMouseEnter() { rend.material.color = Color.red; } void OnMouseOver() { rend.material.color -= new Color(0.1F, 0, 0) * Time.deltaTime; } void OnMouseExit() { rend.material.color = Color.white; } }
This function is not called on objects that belong to Ignore Raycast layer.
OnMouseEnter can be a co-routine, simply use the yield statement in the function.
This event is sent to all scripts attached to the Collider or GUIElement.
See Also: OnMouseOver, OnMouseExit.