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CloseOnMouseDown is called when the user has pressed the mouse button while over the GUIElement or Collider.
This event is sent to all scripts of the Collider or GUIElement.
// Loads the level named "SomeLevel" as a response // to the user clicking on the object
function OnMouseDown () { Application.LoadLevel ("SomeLevel"); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnMouseDown() { Application.LoadLevel("SomeLevel"); } }
This function is not called on objects that belong to Ignore Raycast layer.
OnMouseDown can be a co-routine.
This event is sent to all scripts attached to the Collider or GUIElement.