The mesh object used for collision detection.
// Assigns an arbitrary mesh collider to the current transform
var meshToCollide : Mesh; if(!meshToCollide) { Debug.LogError("Assign a mesh in the inspector"); return; } transform.gameObject.AddComponent.<MeshCollider>(); transform.GetComponent.<MeshCollider>().sharedMesh = meshToCollide;
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Mesh meshToCollide; void Example() { if (!meshToCollide) { Debug.LogError("Assign a mesh in the inspector"); return; } transform.gameObject.AddComponent<MeshCollider>(); transform.GetComponent<MeshCollider>().sharedMesh = meshToCollide; } }