Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Mesh.SetTriangles

Switch to Manual
public function SetTriangles(triangles: int[], submesh: int): void;

Parameters

Description

Sets the triangle list for the submesh.

A submesh is simply a separate triangle list. When the mesh renderer uses multiple materials, you should ensure that there are as many submeshes as materials.

It is recommended to assign a the triangle array after assigning the vertex array in order to avoid out of bounds errors.

See Also: subMeshCount.