Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Mesh.GetIndices

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function GetIndices(submesh: int): int[];
public int[] GetIndices(int submesh);

Parameters

Description

Returns the index buffer for the submesh.

The layout of indices depends on the topology of a submesh, for example for triangular mesh each triangle will result in three indices.

See Also: subMeshCount, GetTopology, MeshTopology enum.