Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MaterialPropertyBlock.SetTexture

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function SetTexture(name: string, value: Texture): void;
public void SetTexture(string name, Texture value);
public function SetTexture(nameID: int, value: Texture): void;
public void SetTexture(int nameID, Texture value);

Parameters

Description

Set a texture property.

Adds a property to the block. If a texture property with the given name already exists, the old value is replaced.

Note that texture properties in the MaterialPropertyBlock will not work with fixed-function shaders.

See Also: SetColor, SetVector, SetFloat, SetMatrix.