Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Material.mainTextureOffset

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var mainTextureOffset: Vector2;
public Vector2 mainTextureOffset;

Description

The texture offset of the main texture.

The same as using GetTextureOffset or SetTextureOffset with "_MainTex" name.

See Also: SetTextureOffset, GetTextureOffset.

// Scroll main texture based on time

var scrollSpeed : float = 0.5; var rend: Renderer;

function Start() { rend = GetComponent.<Renderer>(); }

function Update() { var offset : float = Time.time * scrollSpeed; rend.material.mainTextureOffset = Vector2(offset, 0); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float scrollSpeed = 0.5F; public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void Update() { float offset = Time.time * scrollSpeed; rend.material.mainTextureOffset = new Vector2(offset, 0); } }