Legacy Documentation: Version 5.1
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LightProbes.GetInterpolatedProbe

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public static function GetInterpolatedProbe(position: Vector3, renderer: Renderer, out probe: Rendering.SphericalHarmonicsL2): void;

Parameters

Description

Returns an interpolated probe for the given position for both realtime and baked light probes combined.

Renderer is only needed to speed up the search for the current tetrahedron, as it caches the index of the tetrahedron it was in the last frame.