Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

LensFlare.brightness

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var brightness: float;
public float brightness;

Description

The strength of the flare.

This controls the size and brightness of the flare elements.

See Also: Lens flare component, flare assets.

	// Increments the strenght of the Lensflare lf when the Transform tr
	// gets closer to the Lens flare

var lf : LensFlare; var tr : Transform;

function Update() { lf.brightness = 1/Vector3.Distance(lf.transform.position, tr.position); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public LensFlare lf; public Transform tr; void Update() { lf.brightness = 1 / Vector3.Distance(lf.transform.position, tr.position); } }