Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Keyframe.outTangent

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var outTangent: float;
public float outTangent;

Description

Describes the tangent when leaving this point towards the next point in the curve.

See Also: inTangent.

	// Make an object follow a line among the X axis
	// Notice how the tangents modify the behaviour of the animation
	
	private var ks : Keyframe[] = new Keyframe[3];
	private var anim : AnimationCurve ;

function Start() { ks[0] = Keyframe(0, 0); ks[0].outTangent = 0; ks[1] = Keyframe(4, 0); ks[1].outTangent = 45; ks[2] = Keyframe(8, 0); ks[2].outTangent = 90; anim = AnimationCurve(ks); } function Update() { transform.position = Vector3(Time.time,anim.Evaluate(Time.time),0); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private Keyframe[] ks = new Keyframe[3]; private AnimationCurve anim; void Start() { ks[0] = new Keyframe(0, 0); ks[0].outTangent = 0; ks[1] = new Keyframe(4, 0); ks[1].outTangent = 45; ks[2] = new Keyframe(8, 0); ks[2].outTangent = 90; anim = new AnimationCurve(ks); } void Update() { transform.position = new Vector3(Time.time, anim.Evaluate(Time.time), 0); } }