Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

HingeJoint.limits

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var limits: JointLimits;
public JointLimits limits;

Description

Limit of angular rotation (in degrees) on the hinge joint.

The joint will be limited so that the angle is always between JointLimits.min and JointLimits.max. The joint angle is in degrees relative to the rest angle. The rest angle between the bodies is always zero at the beginning of the simulation.

See Also: useLimits, JointLimits.

function Start() {
	// Set the hinge limits for a door.
	var hinge = GetComponent.<HingeJoint>();
	
	var limits = hinge.limits;
	limits.min = 0;
	limits.bounciness = 0;
	limits.bounceMinVelocity = 0;
	limits.max = 90;
	hinge.limits = limits;
	hinge.useLimits = true;
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { HingeJoint hinge = GetComponent<HingeJoint>(); JointLimits limits = hinge.limits; limits.min = 0; limits.bounciness = 0; limits.bounceMinVelocity = 0; limits.max = 90; hinge.limits = limits; hinge.useLimits = true; } }

Modifying the limits does not automatically enable the limits.