Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

HandleUtility.PushCamera

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function PushCamera(camera: Camera): void;
public static void PushCamera(Camera camera);

Parameters

Description

Store all camera settings.

The camera settings will be added to a so-called "stack" list, where they will stay until retrieved by a call to PopCamera. The settings will be stored in the reverse of the order in which they were added, so a call to PopCamera will retrieve the most recently stored Camera data and then remove it from the stack. A subsequent call to PopCamera will then retrieve the next most recently pushed data and so on.