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GameObject.GetComponentInParent

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public function GetComponentInParent(type: Type): Component;
public Component GetComponentInParent(Type type);

Parameters

type Type of component to find.

Description

Finds component in the parent.

Recurses upwards till it finds a valid component. Returns null if no component found.

// Disable the spring of the first HingeJoint component
// found on any parent object.

var hinge : HingeJoint; hinge = gameObject.GetComponentInParent(HingeJoint); hinge.useSpring = false;

public function GetComponentInParent(): T;
public T GetComponentInParent();

Description

Finds component in the parent.

Recurses upwards till it finds a valid component. Returns null if no component found.