Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

StandaloneInputModule.repeatDelay

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var repeatDelay: float;
public float repeatDelay;

Description

Delay in seconds before the input actions per second repeat rate takes effect.

If the same direction is sustained, the inputActionsPerSecond property can be used to control the rate at which events are fired. Howeverm it can be desirable that the first repetion is delayed, so the user doesn't get repeated actions by accident.