pointerId | Pointer id. |
Is the pointer over a GameObject that is controlled by the EventSystem.
If the module is pointer based, then override this to return true if the pointer is over an event system object.
function Update() { if(Input.GetMouseButtonDown(0)) { if(!EventSystems.EventSystem.current.IsPointerOverGameObject()) { Debug.Log("Did not Click on the UI"); } } }
using UnityEngine; using System.Collections; using UnityEngine.EventSystems;
public class example : MonoBehaviour {
void Update () { // Check if the left mouse button was clicked if(Input.GetMouseButtonDown(0)) { // Check if the mouse was clicked over a UI element if(!EventSystem.current.IsPointerOverGameObject()) { Debug.Log("Did not Click on the UI"); } } } }