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Event.commandName

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public var commandName: string;
public string commandName;

Description

The name of an ExecuteCommand or ValidateCommand Event.

"Copy", "Cut", "Paste", "Delete", "FrameSelected", "Duplicate", "SelectAll" and so on. Sent only in the editor.

	// Detects commands executed and prints them.
	function OnGUI() {
		var e : Event = Event.current;
		if(e.commandName != "") {
			Debug.Log("Command recognized: " + e.commandName);	
		}	
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { Event e = Event.current; if (e.commandName != "") Debug.Log("Command recognized: " + e.commandName); } }