Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Event.button

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var button: int;
public int button;

Description

Which mouse button was pressed.

0 means left mouse button, 1 means right mouse button, 2 means middle mouse button. Used in EventType.MouseDown, EventType.MouseUp events.

	// Detect which mouse button is currently pressed
	// and print it.
	function OnGUI() {
		var e : Event = Event.current;
		if(e.button == 0 && e.isMouse){
			Debug.Log("Left Click");
		} else if(e.button == 1) {
			Debug.Log("Right Click");
		} else if (e.button == 2) {
			Debug.Log("Middle Click");	
		} else if (e.button > 2) {
			Debug.Log("Another button in the mouse clicked");
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { Event e = Event.current; if (e.button == 0 && e.isMouse) Debug.Log("Left Click"); else if (e.button == 1) Debug.Log("Right Click"); else if (e.button == 2) Debug.Log("Middle Click"); else if (e.button > 2) Debug.Log("Another button in the mouse clicked"); } }