Suggest a change
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
Sumbission failed
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close
Switch to Manual
public static function FocusWindowIfItsOpen(t:
Type):
void;
public static void FocusWindowIfItsOpen(Type t);
Parameters
t |
The type of the window. Must derive from EditorWindow. |
Description
Focuses the first found EditorWindow of specified type if it is open.
If there is no open window of such type, nothing happens.
public static function FocusWindowIfItsOpen():
void;
public static void FocusWindowIfItsOpen();
Parameters
T |
The type of the window. Must derive from EditorWindow. |
Description
Focuses the first found EditorWindow of type T
if it is open.
If there is no open window of such type, nothing happens.