Legacy Documentation: Version 5.1
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Collision2D.relativeVelocity

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public var relativeVelocity: Vector2;

Description

The relative linear velocity of the two colliding objects (Read Only).

#pragma strict
// Play a sound when we hit an object with a big velocity
var audio: AudioSource;
function Start() {
	audio = GetComponent.<AudioSource>();
}
function OnCollisionEnter2D(collision: Collision2D) {
	if (collision.relativeVelocity.magnitude > 2)
		audio.Play();
}