Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Collision.relativeVelocity

Switch to Manual
public var relativeVelocity: Vector3;

Description

The relative linear velocity of the two colliding objects (Read Only).

#pragma strict
// Play a sound when we hit an object with a big velocity
var audio: AudioSource;
function Start() {
	audio = GetComponent.<AudioSource>();
}
function OnCollisionEnter(collision: Collision) {
	if (collision.relativeVelocity.magnitude > 2)
		audio.Play();
}