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CloseStretching stiffness of the cloth.
Must be greater than zero and smaller or equal to one.
In many cases, when you want a cloth to be more stiff, actually reducing the number of vertices
will get you better results - and performance.
transform.GetComponent.<Cloth>().stretchingStiffness = 1;
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { transform.GetComponent<Cloth>().stretchingStiffness = 1; } }