Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

CharacterController.SimpleMove

Switch to Manual
public function SimpleMove(speed: Vector3): bool;

Parameters

Description

Moves the character with speed.

Velocity along the y-axis is ignored. Speed is in meters/s. Gravity is automatically applied. Returns if the character is grounded. It is recommended that you make only one call to Move or SimpleMove per frame.

	var speed : float = 3.0;
	var rotateSpeed : float = 3.0;

function Update () { var controller : CharacterController = GetComponent.<CharacterController>();

// Rotate around y - axis transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0); // Move forward / backward var forward : Vector3 = transform.TransformDirection(Vector3.forward); var curSpeed : float = speed * Input.GetAxis ("Vertical"); controller.SimpleMove(forward * curSpeed); }

@script RequireComponent(CharacterController)