Legacy Documentation: Version 5.1
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Obsolete
This has been made obsolete. It is always enabled in the new AssetBundle build system introduced in 5.0.

BuildAssetBundleOptions.CompleteAssets

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Description

Forces inclusion of the entire asset.

For example if you pass a Mesh into the BuildPipeline.BuildAssetBundle function and use CompleteAssets it would also include the game object and any animation clips in the same asset.

See Also: BuildPipeline.BuildAssetBundle.