Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

BitStream.Serialize

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function Serialize(ref value: bool): void;
public void Serialize(ref bool value);
public function Serialize(ref value: char): void;
public void Serialize(ref char value);
public function Serialize(ref value: short): void;
public void Serialize(ref short value);
public function Serialize(ref value: int): void;
public void Serialize(ref int value);
public function Serialize(ref value: float, maxDelta: float = 0.00001F): void;
public void Serialize(ref float value, float maxDelta = 0.00001F);
public function Serialize(ref value: Quaternion, maxDelta: float = 0.00001F): void;
public void Serialize(ref Quaternion value, float maxDelta = 0.00001F);
public function Serialize(ref value: Vector3, maxDelta: float = 0.00001F): void;
public void Serialize(ref Vector3 value, float maxDelta = 0.00001F);
public function Serialize(ref value: NetworkPlayer): void;
public void Serialize(ref NetworkPlayer value);
public function Serialize(ref viewID: NetworkViewID): void;
public void Serialize(ref NetworkViewID viewID);

Parameters

Description

Serializes different types of variables.

Supported types are: bool, char, short, int, float, Quaternion, Vector3 and NetworkPlayer.

Note that Serialize(char) serializes one byte, so it will only work properly for characters in 0..255 range.