Lowpass cutoff frequency in hz. 10.0 to 22000.0. Default = 5000.0.
// Moves the cuttoutFrequency from 10 to 22000 following a Sinus function // Attach this to an audio source with a LowPassFilter to listen it working.
@script RequireComponent(AudioSource) @script RequireComponent(AudioLowPassFilter)
function Update() { GetComponent.<AudioLowPassFilter>().cutoffFrequency = (Mathf.Sin(Time.time)*11010 + 11000); }
using UnityEngine; using System.Collections;
[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioLowPassFilter))] public class ExampleClass : MonoBehaviour { void Update() { GetComponent<AudioLowPassFilter>().cutoffFrequency = Mathf.Sin(Time.time) * 11010 + 11000; } }