Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AssetBundle.LoadAssetAsync

Switch to Manual
public function LoadAssetAsync(name: string): AssetBundleRequest;

Parameters

Description

Asynchronously loads asset with name from the bundle.

Prior to version 5.0, users could fetch individual components directly using LoadAsync. This is not supported anymore. Instead, please use LoadAssetAsync to load the game object first and then look up the component on the object.

See Also: AssetBundleRequest.


public function LoadAssetAsync(name: string): AssetBundleRequest;

Parameters

Description

Asynchronously loads asset with name of a given T from the bundle.

Prior to version 5.0, users could fetch individual components directly using LoadAsync. This is not supported anymore. Instead, please use LoadAssetAsync to load the game object first and then look up the component on the object.

See Also: AssetBundleRequest.


public function LoadAssetAsync(name: string, type: Type): AssetBundleRequest;

Parameters

Description

Asynchronously loads asset with name of a given type from the bundle.

Prior to version 5.0, users could fetch individual components directly using LoadAsync. This is not supported anymore. Instead, please use LoadAssetAsync to load the game object first and then look up the component on the object.

See Also: AssetBundleRequest.