Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Animator.Play

Switch to Manual
public function Play(stateName: string, layer: int = -1, normalizedTime: float = float.NegativeInfinity): void;
public function Play(stateNameHash: int, layer: int = -1, normalizedTime: float = float.NegativeInfinity): void;

Parameters

stateName The name of the state the will be played.
layer The layer where the state is. If no layer is specified or layer is -1, the first state that is found with the given name or hash will be played.
normalizedTime The normalized time at which the state will play. If no explicit normalizedTime is specified or normalizedTime value is float.NegativeInfinity, the state will either be played from the start if it's not already playing, or will continue playing from its current time.
stateNameHash The hash of the state. Passing zero will play the current state.

Description

Plays a state.

This could be used to synchronize your animation with audio or synchronize an Animator over the network.