Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseAdds a state machine behaviour class of type stateMachineBehaviourType to the AnimatorStateMachine. C# Users can use a generic version.
Note that there is no RemoveStateMachineBehaviour(), to remove a state machine behaviour, use Object.Destroy.
Generic version. See the Generic Functions page for more details.