Legacy Documentation: Version 5.0
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WindZone.windTurbulence

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public var windTurbulence: float;

Description

The turbulence wind force.

Produces a rapidly changing wind pressure.

// Creates a wind zone to produce a softly changing general wind
// Just place this into an empty game object

function Start() { var wind : WindZone = gameObject.AddComponent.<WindZone>(); wind.mode = WindZoneMode.Directional; wind.windMain = 0.70; wind.windTurbulence = 0.1; wind.windPulseMagnitude = 2.0; wind.windPulseFrequency = 0.25; }