Stops the camera.
Note that if you want to use WebCamTextures in the web player, you need to get the user's permission to do so. Call Application.RequestUserAuthorization before creating a WebCamTexture.
#pragma strict
// Starts a camera and assigns the texture to the current renderer.
// Stops the camera when the "Stop" button is clicked and released.
public var webcamTexture;
function Start() {
webcamTexture = new WebCamTexture();
webcamTexture.Play();
var renderer = GetComponent.<Renderer>();
if (webcamTexture.isPlaying)
renderer.material.mainTexture = webcamTexture;
}
function OnGUI() {
if (webcamTexture.isPlaying)if (GUILayout.Button("Stop"))
webcamTexture.Stop();
}
// Starts a camera and assigns the texture to the current renderer. // Stops the camera when the "Stop" button is clicked and released. using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public WebCamTexture webcamTexture; void Start() { webcamTexture = new WebCamTexture(); webcamTexture.Play(); Renderer renderer = GetComponent<Renderer>(); if (webcamTexture.isPlaying) renderer.material.mainTexture = webcamTexture; } void OnGUI() { if (webcamTexture.isPlaying) if (GUILayout.Button("Stop")) webcamTexture.Stop(); } }