Starts the camera.
Note that if you want to use WebCamTextures in the web player, you need to get the user's permission to do so. Call Application.RequestUserAuthorization before creating a WebCamTexture.
#pragma strict // Starts the default camera and assigns the texture to the current renderer function Start() { var webcamTexture = new WebCamTexture(); var renderer = GetComponent.<Renderer>(); renderer.material.mainTexture = webcamTexture; webcamTexture.Play(); }
// Starts the default camera and assigns the texture to the current renderer using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { WebCamTexture webcamTexture = new WebCamTexture(); Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = webcamTexture; webcamTexture.Play(); } }