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WebCamTexture.Play

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public function Play(): void;
public void Play();

Description

Starts the camera.

Note that if you want to use WebCamTextures in the web player, you need to get the user's permission to do so. Call Application.RequestUserAuthorization before creating a WebCamTexture.

#pragma strict
// Starts the default camera and assigns the texture to the current renderer
function Start() {
	var webcamTexture = new WebCamTexture();
	var renderer = GetComponent.<Renderer>();
	renderer.material.mainTexture = webcamTexture;
	webcamTexture.Play();
}
	// Starts the default camera and assigns the texture to the current renderer
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { WebCamTexture webcamTexture = new WebCamTexture(); Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = webcamTexture; webcamTexture.Play(); } }