Set this to specify the name of the device to use.
This only has an effect when set while the camera is not running.
Note: if you want to use WebCamTexture to get the camera stream from device connected through Unity Remote, then you must initalize it through the constructor. It's not possible to change device using WebCamTexture.deviceName from regular devices to remote devices and vice versa.
#pragma strict // Sets the device of the WebCamTexture to the first one available and starts playing it function Start() { var devices = WebCamTexture.devices; var webcamTexture = new WebCamTexture(); if (devices.Length > 0) { webcamTexture.deviceName = devices[0].name; webcamTexture.Play(); } }
// Sets the device of the WebCamTexture to the first one available and starts playing it using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { WebCamDevice[] devices = WebCamTexture.devices; WebCamTexture webcamTexture = new WebCamTexture(); if (devices.Length > 0) { webcamTexture.deviceName = devices[0].name; webcamTexture.Play(); } } }