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WWW.GetAudioClipCompressed

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public function GetAudioClipCompressed(): AudioClip;
public AudioClip GetAudioClipCompressed();
public function GetAudioClipCompressed(threeD: bool): AudioClip;
public AudioClip GetAudioClipCompressed(bool threeD);
public function GetAudioClipCompressed(threeD: bool, audioType: AudioType): AudioClip;
public AudioClip GetAudioClipCompressed(bool threeD, AudioType audioType);

Parameters

threeDUse this to specify whether the clip should be a 2D or 3D clip.
audioTypeThe AudioType of the content your downloading. If this is not set Unity will try to determine the type from URL.

Description

Returns an AudioClip generated from the downloaded data that is compressed in memory (Read Only).

By default GetAudioClip will load the file into memory decompressed. This version will load the data compressed and decompress it as it plays. The data must be an audio clip in Ogg(Web/Standalones), MP3(phones) or WAV.