Returns a non-readable Texture2D generated from the downloaded data (Read Only).
Same as texture, but marks texture as non-readable, effectively freeing system memory.
SA TextureImporter.isReadable.
// Get the latest webcam shot from outside "Friday's" in Times Square
var url = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg"; function Start () { // Start a download of the given URL var www : WWW = new WWW (url);
// Wait for download to complete yield www;
// assign texture renderer.material.mainTexture = www.textureNonReadable; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public string url = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg"; IEnumerator Start() { WWW www = new WWW(url); yield return www; renderer.material.mainTexture = www.textureNonReadable; } }