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Selectable.OnDeselect

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public function OnDeselect(eventData: EventSystems.BaseEventData): void;
public void OnDeselect(EventSystems.BaseEventData eventData);

Parameters

eventDataThe eventData usually sent by the EventSystem.

Description

Unset selection and transition to appropriate state.

#pragma strict
// Required when using Event data.
public function OnDeselect(data) {
	Debug.Log("Deselected");
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.

public class ExampleClass : MonoBehaviour, IDeselectHandler //This Interface is required to receive OnDeselect callbacks. {

public void OnDeselect (BaseEventData data) { Debug.Log ("Deselected"); } }