Amount of the Image shown when the Image.type is set to Image.Type.Filled.
0-1 range with 0 being nothing shown, and 1 being the full Image.
#pragma strict // Required when Using UI elements. public class Cooldown { public var cooldown; public var coolingDown; public var waitTime = 30.0f; // Update is called once per frame function Update() { if (coolingDown == true) { //Reduce fill amount over 30 seconds cooldown.fillAmount -= 1.0f / waitTime * Time.deltaTime; } } }
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class Cooldown : MonoBehaviour { public Image cooldown; public bool coolingDown; public float waitTime = 30.0f;
// Update is called once per frame void Update () { if (coolingDown == true) { //Reduce fill amount over 30 seconds cooldown.fillAmount -= 1.0f/waitTime * Time.deltaTime; } } }