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Transform.GetChild

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public function GetChild(index: int): Transform;
public Transform GetChild(int index);

Parameters

indexIndex of the child transform to return. Must be smaller than Transform.childCount.

Returns

Transform Transform child by index.

Description

Returns a transform child by index.

#pragma strict
public var meeple;
public var grandChild;
//Assigns the transform of the first child of the Game Object this script is attached to.
meeple = this.gameObject.transform.GetChild(0);
//Assigns the first child of the first child of the Game Object this script is attached to.
grandChild = this.gameObject.transform.GetChild(0).GetChild(0).gameObject;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform meeple; public GameObject grandChild;

public void Example() { //Assigns the transform of the first child of the Game Object this script is attached to. meeple = this.gameObject.transform.GetChild(0);

//Assigns the first child of the first child of the Game Object this script is attached to. grandChild = this.gameObject.transform.GetChild(0).GetChild(0).gameObject; } }